What's cooking everyone? Time for another week in review of what's been going on behind the scenes!
Well uh, sadly this week has been more of a burnout. While I did get some of the fairy stuff working, the new weapon I wanted to give Koishi? Uh... Let's just say it was going to be a bunch of sprite work. Like, I would have had to copy a bunch of the sprites I made. And the way I wanted to implement it... probably would be better as its own standalone showcase! But! We have a filler weapon to show, so let's get on with the video showcase!
Fairs and Roses
I'll be honest, these fairies were quite the pain to program, despite the state they're in... Maybe with some more animations they'd be MUCH better, and the gap they take to shoot wouldn't be so awkward, but alas we're stuck with this. Maybe later I'll touch up on them, add some sort of idle animation to them. Currently, we have fairies that stand still and do nothing (dumb fairies!), ones that move around, but still do nothing (still dumb!) and ones that move AND shoot! (but still dumb!). Probably will reduce the arc of the triple shooting ones, cause the top and bottom bullets probably won't hit you normally!
But how is Koishi going to deal with this (small) problem? We've got a new weapon for you! The Rose Shot! Works kinda like a Basic Shot, but it pierces through enemies! Genius! Charged version... still does it! But with more damage! Good base to work with I guess. At some point, I might program in a way to combine different beams, but currently it would only work with Heart and Rose... And those are all I plan to implement for the Demo! Still could be cool to do though, just to show that I can!
Dev Talk - Why Koishi?
So, in this Dev Talk, I want to talk about a question you (probably not) want to know:
Why make a Metroidvania about Koishi in the first place?
Well uh, this date back a while ago.
Another fangame I played had this lovely update, surrounding Koishi. Touhou Hero of Ice Fairy made a really damn good DLC (which you should totally play, both game and DLC!) which I really enjoyed playing. It made me more uh, interested in the character. Couple of weeks after that, I'm sitting on my chair, and I remember an image about Koishi and fishing rods.
I type it down on the lovely search engine Google. And uh
I spent the rest of the day binge watching Koishi Komeiji's Heart Throbbing Adventure.
Surprised I spent the whole day watching it tbh. Normally I watch a few episodes of a series and call it a day, then forget to watch it...
Probably said this in an earlier blog post, but a comment inspired me to make a game (loosely) based on KKHTA. So uh, thank you to whoever posted it! You made this guy waste countless hours on a project they're (hopefully not!) going to abandon!
But Sunshroom! What about the Metroidvania aspect?
Uh, before I yap more, I played through Metroid Fusion and Zero Mission, randomizers and rom hacks and all a bunch recently. Somewhat inspired by Luna Nights to create my own metroidvania as well! It's an alright game, plays with the story very safely though, and I wish the time mechanic was used a bit better (instead of small puzzles and combat...)
tl;dr a yt comment and i like metroidvanias.
That's a lot of paragraphs! Anyway, see you next Dev Talk, where do talk about... something. Take it easy out there!