12 Jun 2025

Week 4 - Progress?

 I'll get straight into the bad news (no, the game is not getting cancelled or put on hold or anything).Not much work was done this week, sadly. Mainly due to me spending way too much time on other games (thank you Toby Fox for releasing Deltarune! (I don't regret wasting the time, go spend those bucks and support the guy!)) But hey, at least something did happen!

 

Was it effect-ive?

Sadly, diagonal shooting has yet again been delayed. Mainly because I want to spend next week working on remaking ALL the movement sprites. Mainly because of how inconsistent they are between themselves (look at the skirts and tendrils on the third eye and you'll see). This caused some issues when I wanted to create the diagonal sprites, due to the fact that, for example, some sprites had more room for me to paint the arm than the other. Even having an extra pixel would cause everything to go into shambles. And so, I have made this decision. Hopefully I can implement diagonal shooting this next update, but I honestly don't know. I've stated this to death and I'll say it again, spritework is my kryptonite and something I suck at. 

but hey, at least we have cool epic effects for running now, right?

Dev Talk
Soo... last week you might remember me talking about brainstorming ideas. Well! I decided to ask the only place where someone with a small audience can get ideas... asking r/touhou! I would ask twitter (X if you're that type of person) or ideas but uh... it's kinda hard. Especially with 12 followers. And no blue checkmark. And you're kinda at the mercy of the algorithm. And... well, you get the idea.
So, I sent the post on Reddit and went to sleep. What did I get? About 25 replies! Praise the Reddit algorithm!
I'll go over some of the ideas posted and give my opinions on them.


So, Teleportation... This could be cool idea to implement. While in the lore, Koishi... doesn't really teleport (moreso makes people not see her), it would be cool to bend the rules a bit and have this sort of feature!
About the thinking move, I really want to implement this but don't really see how I can do this... Maybe things around her surroundings could affect it? Or have some sort of keybind to hold while doing an attack to store it for later? No idea.
We don't need to discuss the last one.


Ok, granted I have to play through Symphony of the Night, but having an attack when you can backstab an enemy would be pretty cool! Also gives more of an incentive to use the knife, as the range is somewhat lacking...


Pretty sure I mentioned wanting to stray away from using double jumps, as the concept while it does allow for better maneuverability, is kinda overused. And I think I said I wanted to use grappling hooks, so here we are! No idea whether these will be restricted to specific blocks or if it could be used anywhere. Just think of how much we could milk this for upgrades... An upgrade to swing you further, one to reel you towards the tip of  the tendril... Or you could, you know. Include them in the base upgrade?

Well that's it. I've read all the lovely comments, these were just some random ones I've picked! These comments have inspired me with more ideas for abilities! That's it for this weeks Dev Talk, so be sure to take it easy out there until next time!

Conclusion

Again, I apologize for the lacking updates, but with so much peak releasing these past few weeks, it's hard for me to stay motivated on this! Hopefully I can get those sprites and shootings done soon...

Until next time! Here's to another month and longer!



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