If you're reading this, then I applaud you! You're showing some sort of interest in my little project here, and I thank you for this! This week's post is going to be more of an introduction as to the whats, whens and whys of this project.
Now then, you are probably thinking what is going to become of this project. What could a game with everyone's favorite clueless satori girl have in it? Well uh... let's just say this was somewhat inspired by THAT Koishi animation. Yes. THAT ONE. Just look at the name of this project! Whole reason this is happening is because of a random youtube comment I saw on one of the parts, wondering what the story would be like in a game. But! I'm not going to be recreating the plot one on one. I feel like a platformer wouldn't really fit the whole story of KKHTA, let alone a metroidvania. Considering Koishi is the main subject for a handful of episodes before it starts jumping to every character but her, it wouldn't be the best. If I were to make a game based on it, definitely would make it a fighter, kinda like Mortal Kombat. So uh if you were expecting me to go deep into Lunarian lore and whatnot... yeah sorry. This isn't the game for you.
So then... what's it actually going to be about then? Well uh... I do have a rough story written, but nothing is really set in stone yet. I do know what I want to do for the demo (more on this later), and what I want roughly happening in the game, just need to tighten some areas that are a bit loose and that's the story! All I'm going to say is the beginning is quite similar to KKHTA's, with some changes to how I feel the story should go. After the first day, the story is VERY different. Oh hey! Also, Koishi isn't a happy go lucky psychopath in this game! It's just... a lot of bad stuff is going to happen around her to make her seem like a psycho! Still find it funny how in KKHTA, Koishi never actually kills anyone, yet we have this image of her around the internet... Poor Koishi!
Yap yap yap... I want to play this NOW! Hold your horse right there sir and/or madam! This game
is still very early in development! Only started working on this... 2 weeks ago? Yep. Art, learning how to use a new engine, all that done in a couple of weeks. Making that... interesting... pixel art took about 5-6 days? The tileset I found online. Mhm. And I want to do ALL the art myself... Plus music. You wanna know something cool?
I have no experience with using music software.
I chose to make this game a 16 bit styled game because uh... I can't draw. At least with pixel art it doesn't require TOO much effort (watch me eat those words). At least I can somewhat code! Putting those lessons in Computer Science to good work!
Before I start waffling more, I plan to release a demo sometime in Late September/ Early October, which is conveniently when I start University! Mhm. This thing is a whole summer project. As for the whole game, I have no idea when this will be completed. Who knows? Maybe I'll get someone more competent at doing music and art to help me and get this project done quicker! But for the demo, it'll be me alone probs. Demo will (hopefully) contain all of Day 1. What will Day 1 include? We'll get to that in a future blog post! Although from everything I wrote down, it wouldn't be too hard to put the pieces together...
Welp uh that's all I have to say for now, I think. If you have any questions or even ideas on what you want added, just leave a comment or directly message me and I'll reply!
See you next week!
No comments:
Post a Comment