21 May 2025

Week 1 - Powerups and Plans!

 Hiya! It's already been a week and here we are again! 

This weeks been a bit of a doozy, mainly because of my final exams and whatnot, so the progress I've made has been a bit... smaller than I had anticipated. Some features I wanted to get done, like basic enemy patrolling and shooting, had to be cut from this weeks showcase because of it. But I have some basic frameworks done for next weeks showcase, so stay tuned for it! With school over as well for now, I have more time to implement some cool features! So let's have a look at what's been done! 


Powerful Powerups!

So here's what I've been doing! First, I tweaked the movement a bit so its a bit more uh... flowy? There's a new powerup that I  still haven't properly implemented yet! You know how in Metroid you get the Speed Booster? Well now we have it here! Speed Boots are your way of moving quicker around the world! Only we can't shine spark like Samus... sadly. Don't plan on making it a thing here, otherwise we'll be copying and pasting way too much! So, because of this, I'd like to introduce our second powerup, the Exo Boots!

Originally, I wanted to use Koishi's tendrils(? String? No idea what its called but I like to call them tendrils.) as a way to double jump, but I felt like I would be restricting myself a bit with it. Plus, why does she have boots if she's only going to use them to roll around and run fast? So here we have high jumping boots! The longer you charge the boots, the higher you go! (there's a limit, you can't just go to the moon silly :p)

Pairing the Speed and Exo Boots, you can charge your Exo Boots, gain the super speed from the Speed Boots and jump higher than you can, breaking those Speed Blocks along the way! Now that sounds... kinda convoluted. Should have just made it a shinespark smh smh...

Anywho, I guess I could tell you what the plans are for the demo and whatnot, as this weeks Dev Talk, where every week I will discuss stuff other than programming! So stuff like cool concepts for one talk, the story for another and whatnot will be shared here! 

Dev Talk

This weeks Dev Talk is going to be about the plans for the future of these development logs! No, the project is not cancelled! It's just me outlining how the next few months will (hopefully) go. 

From now until late July/ Early August, I plan on working towards completing all the programming for the game. Powerups, enemies, bosses, mechanics, everything like that will hopefully be completed then. This is to make way for the far more tedious task of creating music and assets for the game! While yes, I will still need to make sprites for new features I want to program, there will be more effort (hopefully x2) put into these sprites I will make. This should hopefully lead to sometime Late September/ Early October for me to release the demo and take a bit of a rest!

After the demo? That's more of the part I'm not so sure about. While yes, I want to keep working on this, I have no idea what University is going to bring onto the table, so I might have to call it there for now. But at least with the demo complete, I'll have some sort of game released! (plus, it is where i think KKHTA should have ended, there was no need for all the other stuff to happen, but hey! That could be a Dev Talk! (please dont)) 

And that's the end of the Dev Talk! Be sure to take it easy out there!

Conclusion

Well, that's it for this weeks post! Tune in next week where we will hopefully see some fairies duking it out against Koishi, and a sweet new way to attack!

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